Sound Effects Guide

Sound Design Techniques

Foley

  • Record clean, isolated sounds
  • Layer for complexity
  • Match perspective (close/far)

Synthesis

  • Create sci-fi sounds with FM
  • Use noise for whooshes
  • Modulate everything

Processing

  • Reverse sounds for impact
  • Use gates for stutters
  • Pitch down for weight

Common SFX Categories

Impacts

  • Layer low end with mid/high
  • Add debris/particles
  • Use reverb for size

Whooshes

  • Noise + filter sweep
  • Add doppler effect
  • Use for transitions

UI Sounds

  • Keep them short
  • Use musical tones
  • Create variations