Sound Effects Guide
Sound Design Techniques
Foley
- Record clean, isolated sounds
- Layer for complexity
- Match perspective (close/far)
Synthesis
- Create sci-fi sounds with FM
- Use noise for whooshes
- Modulate everything
Processing
- Reverse sounds for impact
- Use gates for stutters
- Pitch down for weight
Common SFX Categories
Impacts
- Layer low end with mid/high
- Add debris/particles
- Use reverb for size
Whooshes
- Noise + filter sweep
- Add doppler effect
- Use for transitions
UI Sounds
- Keep them short
- Use musical tones
- Create variations