Dynamic Processing Guide
Compression Fundamentals
Threshold & Ratio
- Threshold: Level at which compression begins
- 2:1: Light compression (vocal leveling)
- 4:1: Medium compression (drums, bass)
- 8:1+: Heavy compression (parallel compression)
Attack & Release
- Fast attack tames transients
- Slow attack preserves punch
- Auto release for natural sound
- Match release to tempo when possible
Knee
- Hard knee: Abrupt compression
- Soft knee: Gradual compression
- Use soft knee for transparent leveling
- Hard knee for aggressive control
Advanced Compression Techniques
Parallel Compression
- Blend compressed and dry signals
- Use high ratios (4:1 to 8:1)
- Fast attack, fast release
- Ideal for drums and vocals
Multiband Compression
- Compress specific frequency ranges
- Great for controlling bass
- Use on mix bus with caution
- Subtle settings work best
Sidechain Compression
- Duck elements based on others
- Bass ducking to kick drum
- Create pumping effects
- Use in EDM production
Limiting & Maximizing
Brickwall Limiting
- Set ceiling to -0.3 to -1.0 dBFS
- 1-3dB gain reduction for mastering
- Use true peak limiting
- Check for distortion
Loudness Maximizing
- Multiple stages work best
- Start with gentle compression
- Add limiting last
- Reference commercial tracks
Dynamic Processing by Instrument
Vocals
- 2:1 to 4:1 ratio
- Medium attack (5-20ms)
- Auto or medium release
- 3-6dB gain reduction
Drums
- Parallel compression
- 4:1 to 8:1 ratio
- Fast attack, fast release
- Up to 10dB reduction
Bass
- 4:1 ratio
- Medium attack
- Sidechain to kick
- 3-6dB reduction